AI Insights · Timothy · January 2022
Top 5 First Person Games in the Middle East Q4 2021
Explore the performance of the top 5 first-person games on a unified platform in the Middle East during Q4 2021, featuring insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 first-person games in the Middle East showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their performance.
Yes or No?! - Food Pranks experienced a significant increase in weekly downloads, starting from approximately 0.86K in late September and peaking at around 117K in mid-October. This was followed by a gradual stabilization, with weekly downloads hovering around 51K to 57K towards the end of December. Revenue showed modest growth, reaching up to $7 in early November before tapering off. The app's active users mirrored the downloads trend, rising to over 202K by mid-October and maintaining a stable range of 112K-120K in December.
Sculpt People showed varying weekly downloads, peaking initially at around 76K in late September and fluctuating between 32K and 65K throughout the quarter. Active users also exhibited a similar trend, beginning at approximately 160K and eventually declining to around 125K by the end of December.
Scary Teacher 3D maintained a steady download rate, starting at about 56K and stabilizing around 30K to 40K towards the end of the quarter. Weekly revenue showed a consistent upward trend, peaking at $1.4K in late December. Active users remained relatively stable, starting at approximately 516K and closing the quarter at around 504K.
Hair Dye demonstrated fluctuating download numbers, beginning at around 45K in late September and experiencing peaks and troughs, ultimately reaching about 32K by the end of December. Active users followed a similar pattern, starting at 148K and ending at around 114K.
Finally, Teacher Simulator: School Days saw its weekly downloads increase from approximately 13K in late September to a peak of around 54K by late November. The app's weekly revenue showed a steady rise, with a peak at $255 in late October and another at $239 in late December. Active users also grew consistently, starting at 34K and reaching about 85K by the end of December.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications. For further information and deeper insights, visit Sensor Tower.